Erin "RobotGrrl" Kennedy
Eccentric Robotics Inventor
Maker + Artist
Avid Learner & Curious
Misfit / Ambitious
I’m lucky to have worked on several projects. Here are a few of them which show my skills in action. Click through to see the entire project page.
These are the current long projects I’m working on right now. Robotics, environment, space.
Welcome. This will be updated periodically with cool things I'm working on, observations from adventures that inspire me, and notes from learnings of various topics. This will serve as a place to put these thoughts that is less ephemeral and more in depth than...
Always learning, here is my experience that I’ve picked up along the journey. Currently, I am learning about Generative Design.
- Basic 2 layer circuit board layout
- Basic circuit schematic drawing
- Visualise systems in my mind
- Firmware libraries in C++
- Arduino sketches
- Processing sketches in Java
- Some Python
- Cocoa Objective-C (rusty)
- Debugging without a debugger
- Architecture diagrams
- Autodesk Fusion 360: Solids and Meshes
- Basic understanding of FEA simulations
- Retouching in Meshmixer
- Basic product design sketches
- Adobe Illustrator for laser cutting
- Visualise mechanisms in my mind
- Laser cutter (CO2 & Fibre)
- 3D printer (FDM – hobby, Fortus 450MC, BigRep One; SLA – Formlabs 1 & 2)
- CNC milling (Shopbot small & large format; Othermill (now known as Bantam Tools))
- Voltera (conductive ink deposition)
- Final Cut Pro X for video editing
- Adobe Photoshop for graphics
- Garageband for music mixing
- HTML & CSS for basic webpage design
- Open Broadcast Studio (OBS) for livestreaming
- Preparation of pitch decks
- Pitching to stakeholders
- Raising support & funding
- Writing grant applications
- Managing volunteer team
- Being multiple different roles
- Understanding contributing factors to unintended learning experiences
Learning robotics covers a breadth of areas. My top 3 are design, programming, and electronics. All of these require creativity. Click through to see my work and experience in these areas.
One of my early projects was a voice interactive robot software. You would speak with it through voice recognition, it would interpret it through its conversation engine, then it would respond using text-to-speech. The idea was dismissed and not recognized by science fair judges. Fast forward one decade, now voice assistants are commonplace, such as Apple’s Siri, Amazon Alexa, and Google Home. You never know where the next interesting idea may come from in its early forms and how important it is to encourage (not discourage) young inventors.
One of my future dreams is to run an audacious research & development laboratory / studio. We would build tech that is creative bricolage and uncommon. Pushing the edge, but also important is putting it in the hands of everyday citizens and in public spaces. This lab / studio would provide a community for the young inventor outcasts out there, and it would be supportive to try different things no matter the result. The team would be comprised of all disciplines, from music to art to engineering to philosophy to biology to medicine to geology. The outputs from our lab / studio would be distributed to the hands of citizens globally through distributed manufacturing (3D printing) for them to apply in their local community.
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“Around here, however, we don’t look backwards for very long. We keep moving forward, opening up new doors and doing new things, because we’re curious, and curiosity keeps leading us down new paths.” – Walt Disney